Mirror of the Ice Barrier
Spell Quick

Mirror of the Ice Barrier

  • Archetype:
  • Ice Barrier

  • View:
  • 4404




During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
61± 5/ 100
Power Score
Intrinsic 64
Deck 59

Mirror of the Ice Barrier — Power Evaluation

Final Score: 61 ± 5 · Confidence: Medium

  • Intrinsic: 64 · Deck: 59 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Control, Utility

Why it scores here

Mirror of the Ice Barrier is a reactive disruption tech that scores as a solid mid-tier inclusion, not an engine. It provides hard removal across three opponent zones whenever they use Effect Monster banish effects, but contributes zero combo value (no recorded board appearances) and offers only conditional resource advantage. Its exceptional splashability across 29 archetypes and 71% Ice Barrier inclusion drive deckbuilding efficiency, but one-turn duration and lack of recursion prevent higher resilience.

Axis scores

Axis Score Evidence
Accessibility 70 Quick-Play Spell playable from hand or searchable; appears in 400/400 sampled decks (100%) with avg 2.21 copies and minimal garnet distribution (verified)
Combo & Conversion 30 Zero combo boards recorded; this is reactive interaction, not an offensive engine or extender that builds boards independently (verified)
Resource Economy 55 Removes up to 2 opponent cards per zone (hand/field/graveyard) when your cards are banished by opponent Effect Monsters; net advantage is conditional on opponent trigger frequency (inferred)
Effect & Interaction 68 Removes opponent resources from three distinct zones in hard-removal form; activation is automatic when trigger occurs but limited to banish-effect matchups (verified)
Material Utility 8 Spell card with no level, attribute, or Tuner support; zero material utility in standard Material roles (verified)
Resilience & Flexibility 48 Quick-Play allows reactive chaining and turn timing; one-turn duration ('During this turn') and no recovery prevent multi-turn presence or recursion (inferred)
Deck-Building Efficiency 78 Splashable across 29 distinct archetypes; 71.43% inclusion in primary archetype Ice Barrier with 3 typical copies; avg 2.22 copies per deck shows no garnet or lock (observed)

Calculation

Weight profile: Primary role: Removal / Negation (0.7 weight). Intrinsic ≈ 64, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Highly splashable across 29 archetypes; playable in banish-heavy metas
  • Core Ice Barrier tech: 71.43% inclusion, 3 copies standard
  • Multi-zone disruption in a single card (hand, field, graveyard)
  • Quick-Play timing enables flexible reactive activation
  • Generic partner pool confirms broad acceptance (top 15 partners span archetypes and staples)

Weaknesses

  • Zero offensive value; purely reactive disruption with no combo contribution
  • Effectiveness entirely dependent on opponent using Effect Monster banish effects
  • One-turn duration with no recovery, recursion, or refuel
  • Cannot be used as material for any standard summon type
  • Must compete for deck slots against other interactive cards

Counters / choke points

  • Decks without banish effects bypass the card entirely (untiggered)
  • Opponent can control timing of banish triggers to minimize impact
  • Hand disruption from other sources reduces value of random hand disruption
  • Spell Speed 2 means it cannot interrupt hand traps on the opponent's turn

Best use

Reactive tech disruption; hand/field/graveyard removal triggered by opponent banish effects. Decks: Ice Barrier, Icejade, Frog, Spright. Suggested copies: 3.

Evidence & gaps

  • Verified: Card type: Quick-Play Spell, Ice Barrier archetype; Present in 400/400 sampled decks (100% inclusion rate); Copy distribution: 1 copy (37%), 2 copies (5.75%), 3 copies (56.5%), 4 copies (0.75%); Ice Barrier usage: 71.43% inclusion, 3 typical copies; Formats: TCG, OCG, MasterDuel, DuelLinks (all supported); Effect: removes opponent cards from 3 zones triggered by opponent Effect Monster banish effects
  • Observed: Avg 2.21 copies per deck across all 400 decks; Appears in 29 distinct archetypes from Ice Barrier (primary) to Ursarctic (1%); Top partners: Ice Barrier synergy (Freezing Chains, Trishula variants, Medallion) and generic staples (Ash, Impermanence, Called by the Grave); Recency: decks sampled 2025-12-22 to 2026-09-29 (recent meta); Deckbuilding consistency: 3-copy standard in Ice Barrier, 1-copy in secondary archetypes
  • Inferred: Quick-Play mechanic allows activation on opponent's turn for reactive play; One-turn duration limits disruption to single turn cycle; Conditional trigger requires opponent Effect Monster banish; effectiveness scales with opponent archetype; Up to 6 total cards removed if all 3 zone conditions trigger; represents net +advantage in banish-heavy matchups; Spell status precludes use as Synchro/Fusion/Xyz/Link material; No inherent search, recovery, or recursion; single-use per activation
  • Data gaps: No combos supplied — combo conversion assessed as zero (0 recorded appearances) No guides supplied — no human-authored meta role or tactical context No banlist presence — legal status assumed unlimited (3 copies) across all formats No tournament/top-cut data — competitive viability unverified No matchup-specific statistics — effectiveness against non-banish focused decks untested











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